Just came across this issue doing sound design for an animation project: If there are various consecutive shots between 2 POV, let's say 2 guys in front of each other, with a glass wall between them, where there are punctual sound sources on each side; the shots jump between each character POV. (Sorry for the poor example but it gets to the point) In this case will you be panning those sound objects according to one's point of view? How far can we go before it gets confusing to the audience? I understand time duration of each shot is to be considered, but I'd love to know what are your approaches when you want to reach both perspectives.
Thanks!
/ EDIT Ok, guys, thank you all for the great answers so far. As there has been some doubts, I'll try to explain better. The example I gave above was just so everyone could easily visualise the situation, even the glass dividing the room so you could understand that the different spaces on each side are been taken under consideration, meaning I am not relying exclusively on panning; the exact situation is a kid that, from the street is looking at a window display very closely at a toy store; the cuts jump between his POV (from the street into the inside of the store) and some close-up shot at his face seen from inside the store. Inside, right behind the glass there are 2 moving toys, to the left (kid's POV). Each one is about 3, 4 seconds, there are two teaks in the beginning and another one some seconds after (between them there's a moment where everything but the music fades, emotional moment, bla bla bla). So that's why I think it's odd not to tweak the panning of the toys, but sure it seems a bit confusing tweak them anyway.