Tasked with creating sounds for various states of an object in a flash game. The "idle", triggered upon mouseover, causes the object (a magic lamp) to merely hover. A simple, half-second, once up / once down, hovering motion. I'm drawing a blank on what to do for that. If it was a scifi object hovering, I'd have a couple ideas, but hovering in general makes me think "silence." I might simply make a design decision and not create a sound, but assuming I do make one, I'd love suggestions for what would be good. A small musical cue, maybe?
For the 'hovering': maybe try adding just a touch of low end wave beating? Just enough to 'feel' it rather than being obviously machine-like (like a UFO).
Two low freq waveforms [sine, square, miss-matched?] slightly out of sync to create a slow oscillation.
The oscillation beat could than be ramped-up or down, by increasing/decreasing this difference in oscillation freq. [creating faster/slower 'beats'] to help with the illusion of rising/falling - as an addition to the whooshes or chimes effect?