So, I've been reading this amazing book my Michel Chion, "Audiovision" in which the author considers that the time domain prevails in sound, most specifically within sound fragments, whereas the spatial dimension doesn't seem to exist at all. The visual examples mentioned are 1) someone observing the whole of a scenario, to a detail of that scenario and 2) someone observing something that turns to be his focus of attention. Trying to achieve some like this with sound would result only in a time flow.
I'd love to know what all sound designers out there think about this and if someone thinks there is a way of somehow carrying spatial dimension through sound.
About example 1 I thought to myself if the character is observing, for example, a room full of random objects and he starts to focus his attention, let's say, to a ticking watch on the other side of the room. If the sound of the ticking starts to be heard when the character notices it and starts to pay attention, being that sound balanced between the room space, character and/ or audience P.O.V., would these sound fragments carry somewhat spatial information? I'm guessing it does, although the time domain would always be there.