Hi all, how do sound designers come up with sounds for things that do not exists?
For example:
- Dinosaurs.
I read a little bit on the sound design for Jurassic Park by Gary Rydstrom and he mentioned that he basically got people running around recording stuff and then the sounds got layered over one another to give the sound for a particular dinosaur. What i would like to know is this. Do sound designers like, take into consideration the biology/anatomy of like the dinosaur's bone structure, mass, diet and then result in having an idea of how it should sound like?
- Items and objects that exists in a science fiction world (lightsabers, spacecrafts, transformers, robots, etc.)
Again i have read somewhere on how Ben Burtt, having done a degree in Physics, implemented what he learnt in Physics to produce some of the sounds for Star Wars.
Thus, to break my question further down:
Do real life physics and biology/anatomy of a creature play a part in sound design?
Or do sound designers just record sounds that are relevant, or if it sounds great, and layer it with other sounds to produce 'that sound'?
I remember reading somewhere, where the interviewee said that sound design is essentially used to complement the movie, to the point where it is exaggerated to bring out or match the genre of the film. In this case, how do sound designers balance realism and 'creative licensing' (if this is the term called)?
Also, could any of you be so kind as to refer me to any websites, articles, books or videos that you know of that is relevant? It would be great!
Thanks!
-Zack