I'm looking to have some sound effects and sound tracks made for a few games my company has created. I have no idea where to start or what kind of cost to expect. Thus, my question is twofold:

  1. Where do I find free-lance sound designers?
  2. How much should I expect things to cost?
    1. A basic sound effect like like a ding or pop or something
    2. A 1 or 2 minute sound track that can loop seamlessly

I know answers will range widely based on the location of the designer and his/her experience level, but I just need a ballpark mean.

Thanks, Patrick


4 Answers 4


If you don't mind working distanced-based with this person, you are able to choose from a wider range. There are dozens of videos on youtube and vimeo that you can find easily searching for gameplay sound replacement or sound designer reels. You are looking specifically for effects and music so you may wider your search among composers too, although a lot of sound designers can compose music too. Then, there are platforms like AudioDraft.com which launch this kind of thing as contents so the contest holder has a lot to choose from.

  • I don't really care where the sound designer works so off-shore is fine by me. I looked into AudioDraft.com and that was very helpful. I haven't selected your answer as the best answer because it's not quite complete. I think you covered some good options for trying to find a sound designer but not an approximate price range for the two things I mentioned. I'm OK with that, but I'd like to see if anyone else does have feelings on the topic. Thanks Melissa.
    – user3477
    Commented Feb 27, 2012 at 16:51
  • Ah! Well, you see it will depend on where the sound designer is located, how much experienced he / she is and the complexity and maybe length of the music. Let's say it is a somewhat simple game for a platform as a mobile phone or so, with - imagine - 3 levels. I would risk (and I hope someone correct me and help me in this) you shouldn't expect less then $500-750 for both things. And this is very general and probably $500 would be absurd for more developed countries. Commented Feb 27, 2012 at 17:29
  • And I'm taking a lot of AudioDraft's contests as examples. Commented Feb 27, 2012 at 17:30

You just see e.g. here: http://forums.indiegamer.com/forumdisplay.php?13-Music-amp-Sound-Portfolios

Given this much choice, the price is very negotiable (i.e. what you agree on).

The AudioDraft platform is also rather excellent, if the project is rather small.


"I just need a ballpark mean."

I seriously hate this question. Let's pile up a few ideas on how to address the race to the bottom and not turn sound design into the next vfx industry.

  • Not gonna happen, you cannot prevent people from trying to push their aspirations. Which is precisely what's happening. The industry/field is wrong for trying to work out "price policies", because people have nothing to compete with (the product is not a very useful or practical one). Well except price of course. Sure you can set up professional bodies and such, but those are definitely things that kill the industry (look at the music industry). Commented Aug 21, 2013 at 11:37
  • See, if the OP can get his/her sound from e.g. AudioDraft (and get many submission for one price) or the IndieGamer forum (and get many potential producers form one place), then where do you think there's something negotiable? Commented Aug 21, 2013 at 11:45
  • depends what need you think needs addressing. i don't find professional bodies useful. i think it's wrong to approach projects with "i need a ballpark mean", and i find offering or accepting work for low or no pay (seen everywhere on "forums") to be demoralising for everyone in the long run. don't mistake this for pro-status-quo thinking, i really think we need to address this in a better way than "not gonna happen".
    – georgi
    Commented Aug 21, 2013 at 11:47
  • I have no problems with anything, you were concerned about prices. It's true that if someone works for free, everyone loses. But the fundamental problem is that the field is very easy to enter and there are loads of people in it or trying to "get in". That's a bad situation to try to negotiate, because those who work for free/low pay can actually win in the process of doing so. Therefore "not going to happen", because I don't think one can or should control the system. Commented Aug 21, 2013 at 11:56
  • This is basic free market system behavior. More producers -> prices go down, less producers -> prices are up. But as there's no method for controlling who can offer to work and there are no ways to develop new products, and there's also no and never can be scarcity, then one cannot compete with much else than price. Commented Aug 21, 2013 at 12:05

Hi Patrick,

I can design/provide an array of sound fx and designs for your gaming needs

TaRkHeM Productions

Creating Music for all Dark Media Projects Film/Video/Game Scores - Dark Themed Sound Projects Background Music - Musiq for Ritual - Meditation Sound Alchemy - Occult Musiq Consultation

Can work within your budget - All projects big & small welcome

Please contact me at

[email protected]


[email protected]

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.