Thought I would share this info on Tribes: Ascend. We just released our largest beta patch. Many new changes, 16 weapons/ devices, new maps, character class customization, and more. The full list of patch notes can be found here. http://hi-rez.custhelp.com/app/answers/detail/a_id/297
I would love to get some feedback from the community on my sound design.
To get a beta key all you have to do is go to the Tribes: Ascend facebook page and 'LIKE' it.
Thanks for the feedback!
The hit sound only plays when you impact on pawn. Otherwise it will just play the terrain impact sound depending on what you hit.
All sounds in maps are attenuated and if you spin your character then yes the sound will pan around you like it would i real life.
There is a setting to turn team announcer VO off if it gets annoying for you. Chris Rickwood handles all the VO so I have no control over that.
Ah, I see. The minimum attenuation of ambient sounds can vary obviously. Some sounds use a natural fade curve, rather then a logarithmic curve. The natural curve gives a smoother fade out when moving away from objects, but can be a bit more harsh of a fade out as well.
Also, the base with running water, the attenuation is a bit smaller on those because I wanted to have the water sound faint if you were near the generator, I tried a larger attenuation on 1 map and it was way to noisy and you could not hear anything else but water.
This is just one of those situations where you have to favor game play more then anything. Being that Tribes is a shooter, sound notifies of people shooting. walking or capping objectives take priority.
Dont get me wrong though I love making soundscapes, I had an older version of audio for the raindance map where I had 3k+ sound nodes on the map. Yes it killed performance and I had to remove about 2800 of them lol. But it sounded so cool. Every drop of water had a sound for all the terrain types. Water dripping off buildings, etc. It was pretty wicked.
Thanks for the feedback though guys, and I am glad your enjoying Tribes! Look out for a new patch soon.