Hey chaps. In a bit of bother desperately racking my brains, I need to record foley for a game with a small river running through it and it's pretty last minute. Any ideas or techniques you've used before would be hugely appreciated. Thanks Dominic
What kind of game is it? What kind of perspective are we hearing the rivers from?
If you have a contact mic or hydrophone, try recording running water by attaching the mic to a pipe (non-metallic preferably), or some other surface which is in contact with running water. I've recorded some great running water sounds using contact mics, which I imagine would work perfectly in a scenario where the sound was intended to be relatively symbolic (as opposed to trying to recreate a soundscape in a 3D environment).
i recently used my shower, tolilet,sink,kettle and hose to record loads of waters sounds for a video game aswell, i did record a small stream and pitch alter and Eq it to give it more size, hope this helps
here is a small river recording i did on my h4n...nothing special but with a bit of post production i think this could be workable sample ;) you can do and use this on whatever you want ;) http://www.sendspace.com/file/ykaqzd
Not to pimp myself out here, but I do have a large collection or rivers and streams here: http://rabbitearsaudio.com/rea007-brooks-streams-waterfalls/
I'm working on a Kontakt (Structure?) samples library contains 61 surround streams from waterfalls to rivers and creeks spread from left to right thru the keyboard. Not ready yet but coming out soon.