Hi All,
Question for the game audio folks out there - I'm doing a playthrough of Deus Ex: Human Revolution now and noticing that a lot of the character voices sound very up close/clear and 'voiceovery' in fixed camera-angle conversations where they're not really that tight on the game camera.
I'm sure this doesn't bother the huge majority of players out there, but it jumped out to me and probably would to anyone who's familiar with how production audio tends to sound.
So I'm wondering: when recording game dialogue, do you bother recording for perspective at all, or record it super up-close, hot and present, letting the game itself do all of the rolloffs/etc. in realtime?
If you know this dialogue's going to be for a fixed-perspective shot like a conversation, would you bother burning in some rolled off highs/low EQ in advance to try to 'match' it a little more like in post?
Have you noticed a trend towards one or the other and if so, do you feel it's changing?
Luca