there are three possible approaches to a problem like this:
- using acoustic sources;
- using electronic sources;
- using electroacoustic sources;
in the case of using acoustic sources, you will need some hydrophones, so that you can properly make underwater recordings
please do the following:
- find a proper water recipient or water container
- put your hydrophone inside the water;
- find the proper method for exciting the water;
- just recording
no matter if you recording acoustic, electronic and electroacoustic, it's always advisable to;
- layer as many sound sources as possible;
- control the envelopes of the sounds;
- etc.
in terms of approaches to generate sounds electronically, you will need to:
- use granular synthesis;
- use physical models;
- use fft transformations;
actually granular synthesis and fft, are more like sound manipulation techniques, so you can apply both granular and fft to:
- the acoustic sources your record themselves;
- you can also layer the sounds you record with the digital domain, with the original ones, allowing for richer textures;
if you decide to also generate sounds electronically, a possible approach may be:
- recording some sounds using physical models;
- grabbing the physical models and adding them to the mix;
- processing the physical models with granular synthesis and adding those to the mix;
- processing the granular and the physical models, with fft and adding separate layers to the mix;
then it's pretty much about:
- controlling those envelopes, and the volumes in the mix, to make sure everything blends perfectly
another thing you can do, is searching for folley in actual recording of music, movies, etc., and sampling those, making a library of catalogue sounds with the stuff you are looking. simply try to reframe sequences of movies and songs and other forms of recordings that may include such kind of sounds, and sample those.
finally to summarize mix:
- the acoustic sources;
- the pure electronic sounds;
- the the electroacoustic sounds recorded out of the acoustic sources;
- the samples sources;
do the following:
- mix the volumes;
- control the adsr;