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5
votes
6answers
178 views

How would one “morph” human vocals with a bat scream?

I am producing sounds for an old time vampire game. I have recorded human vocals in Latin that I would like to combine with a bat scream. It's (obviously) for a section in the game where the vampire ...
0
votes
1answer
36 views

UDK - Importing new work into a backup session

I've been working on a UDK project for the last couple weeks for class. Mysteriously, things were disappearing out of my session, like walls and lights. Turns out that command+s means delete brush... ...
0
votes
4answers
334 views

Increasing loudness of sound effect

I'm using background music and sound effects in my android-game. The Problem is that these sound effects differ in their loudness very much. And some of them are much to quiet. Unfortunately, the ...
0
votes
2answers
270 views

GUI sounds creation / game audio

please advise. There are three examples of games sounds I'm trying to produce (casual/HO game, so maximum sound realism is a must). https://audioboo.fm/ableton_in_ua First two are relatively simple ...
2
votes
2answers
233 views

Audio G.A.N.G. - membership & benefits

Ive been think of getting a membership in Audio G.A.N.G.(Game Audio Network Guild) for a while now. Any members here? I guess its a good place for game industry networks? Does this help me in ...
0
votes
6answers
382 views

video game sound design demo reel

I am currently planning my demo reel. Most of what I've worked on are video games and short animated movies that I remade the sound for. I am thinking that I can just record footage and then edit it ...
1
vote
4answers
265 views

Which sound design tool would you recommand for games soundtrack

I'd like to create 8bit sound tracks for games I develop, old school games, so I want old school music. I'm very new to sound design, and I want to make sure I use the right tool for the job. I'd love ...
0
votes
3answers
198 views

Reverb On Mobile Game Sounds

So I'm in the process of creating all of the sounds for a game that will run on pretty much all mobile platforms. The game takes place mostly outdoors. My question is when you guys are exporting all ...
1
vote
1answer
228 views

Mastering Levels for Interactive Audio

Hi game audio professionals, I'd love to get your opinions on this. When rendering final mixes for game audio, how loud do you mix? Let's take an example of an iPad game that includes a street ...
1
vote
1answer
325 views

Footsteps in Game Audio

Perhaps this should be a somewhat obvious question, but I'm wondering if anyone has any advice regarding footsteps for game audio. Trying to come up with nice-sounding steps for a number of different ...
1
vote
6answers
514 views

Game Audio Mixing: Implementing/testing audio in builds?

Apart from regular tools (DAW, audio editor etc...), it is a common thing for a sound designer-composer to learn/use programming tools (like Unity or FMOD) to be able to implement-test audio myself ...
0
votes
3answers
497 views

Game sound design studies?

I'm currently doing a music tech course in London and looking for further education. I want to study sound design for games and movies but I'm not sure which are the best universities to consider. If ...
0
votes
2answers
136 views

Clipping in game's sound

I learned that in computer there is a limit of amplitude that you can store of a sample. (0 dB) If you boost the sound past that point then clipping occurs. In my game I have 1 BGM (no clipping, ...
0
votes
1answer
256 views

Balancing sounds for computer game. Please review my workflow.

I must have got some concept of how computer audio pipeline works WRONG for sure, so please point me out! I'm not an audio enginner but I'm trying to balance sounds for my game. The game uses XNA so ...
0
votes
2answers
269 views

Mix levels for Facebook game interface sounds

I'm working on a suite of around 25 interface sounds for a Facebook game, and wondering what kind of level to bounce the sounds out. There is no musical or ambient bed to mix the sounds against, so ...
0
votes
3answers
241 views

Will an external microphone make a tremendous difference in my work?

Hello everyone, I am a 3D artist who is undertaking a few independent projects in the area of app development. As such, I am now exploring the world of audio production for the first time. The first ...
3
votes
12answers
949 views

What are some curious, unusual, fun facts you know about sound? Needed for new audio puzzle game. [closed]

http://3deafmice.files.wordpress.com/2013/01/3dm-webhead130120-copy11.jpg What super fascinating facts and info about audio have you heard, that could be shared as a Sound Tidbit in puzzles and ...
0
votes
4answers
246 views

Cartoon spider feet — Any ideas?

Making sounds for a cutesy iPad game for little kids learning to read. At one point there is a cartoon spider that runs across the top of the screen. The producer has requested a sound for this. I'm ...
0
votes
2answers
123 views

List of Games With Special Features on Audio (Not Music)

Hi, I wanted to ask if anyone is interested in creating a list here with all the computer/video Games they know of that include special features/short documentaries on sound design/audio ...
1
vote
8answers
561 views

KRK (or any other) nearfield recommendation for game audio

I've got some freelance game audio contracts beginning soon and need to get started with a basic bedroom setup. Here's some quick specs: 11.8 x 12.8 sized bedroom. Carpeted, drywall, a queen sized ...
1
vote
1answer
416 views

Sounds for a Skeleton

Hey there everyone! I'm working on a mobile game in which, besides its many features, I have to build some sounds for a enemy creature that is solely made of bones - a skeleton, in practice. I read ...
0
votes
1answer
237 views

FMOD real time audio implementation

Greetings ! I'm junior sound designer and this is my first game project. I created sound events in FMOD. I need to edit sounds (SFX-s) using FMOD in order to have changes in real-time on the game ...
1
vote
2answers
17 views

Management: how to develop/deploy audio -material? Large -files, separated -files or some other solution?

I develop a large dev -file usually over 300MB easily. Then I categorize it and break it into parts (A) such as shouting, laughing, smiling and other descriptive things. This pieced material belongs ...
1
vote
7answers
662 views

Audio for games

Hi all, I have no experience in audio for games but would like to start engaging with it. Up to now I have worked only with different DAWs and sound manipulation software (i.e. Cecilia). Please ...
2
votes
2answers
121 views

Wav ADSPCM asset for game

So I exported the usual wave files straight from Pro Tools for a game, and the implementation pipeline programmer just came back and said they can't be wav, they actually have to be .adspcm Which I ...
4
votes
4answers
1k views

Procedural Audio (in Game Sound Design)? - General Discussion

Hi all. This isn't so much of a specific question, but more of a general discussion about a topic... I've recently started to read a little about Procedural Audio in game design, after seeing an ...
0
votes
2answers
203 views

best workflow for videogame localization

Hi to all, what is the best workflow to prepare pro tools session for videogame localization recordings? I need to import and spot in one pro tools tracks a massive number of files. Thaey should be ...
0
votes
1answer
271 views

Free-services.. Un-paid creative work

Good Afternoon, Just signed up as I'm on a quest to start being more active in the sound design community. I am looking for indy/mod teams to work with on film/animation/games. I am wondering whether ...
2
votes
3answers
215 views

What is a sound manifest?

This may be a very basic question, but in regards to game sound, I understand there's a "sound manifest" file that is to be delivered for different sequences. To me it sounds like simply a list of all ...
1
vote
0answers
73 views

Previewing Audio .UPKs

I have no idea of this exists. But if it doesnt, it should. Sometimes I want to double check audio in .upk package files that I make within the Unreal Editor. The ability to see the audio files and ...
0
votes
0answers
168 views

Honours Project Feedback (Video Game Audio)

Hi There, I have been creating and implementing audio into the Unity 3D game engine for my Honours Project at University. I was wondering if anyone with experience in the Video Game Audio field could ...
1
vote
1answer
325 views

FMod Studio is about to arrive, what do you think about it?

FMod guys has redesigned their website, and it seems FMod Studio is just around the corner. They already moved "Designer" and "EX" to their "Legacy" section. And there's a PDF about new FMod features. ...
3
votes
7answers
521 views

Getting Foot in the Door - Game Tester?

Hey guys, I've just finished uni and am looking to get my career started in the game audio. Just a quick question to ask any Game Audio people who have worked in QA or as a Game Tester: Is this a ...
3
votes
1answer
266 views

FMod Memory Optimization

Hey there, Does FMod Multitrack events, loads a sound def to memory only when it's called by the Multitrack Event, and, kills events when they aren't needed anymore? Or does FMod load all the event ...
0
votes
1answer
727 views

GRM tools equivalent AU plugin set?

Can anyone recommend me a AU equivalent for Pro Tools GRM tools plugin pack? I´ve swiched from pro tools to logic and would like to have similar FX plugins in my productions.
2
votes
3answers
488 views

AA Video Game Companies

Hey all, So "AAA" companies advertise jobs on gamasutra.com, gameaudio101.com, etc etc. What about "AA" companies? Where do they get their employees? How do they hire and is there a place where they ...
1
vote
1answer
318 views

Game Audio Production Pipeline

I'm curious as to what the audio production workflow looks like at in-house game studios working on large scale projects. Can anyone give me any insight?
1
vote
7answers
687 views

Any good ideas for force-field sound effects?

Making some sounds for a mobile game and need to make a force field sound. Doing a little research on it, but thought I'd ask here. Any thoughts?
0
votes
2answers
170 views

Sound Design Reel Feedback

Hey All - Long time reader of the site. I just finished my reel consisting of all of the video game titles I've worked on during my career so far, and wanted some feedback. In particular - I have a ...
2
votes
5answers
639 views

Questionnaire for all levels of game sound designers!!

Hi. My name is Calum and i'm studying a Ba hons degree in Music production. As part of my course I have chosen to study sound design for video games, I'd love the opportunity to conduct a Quick Open ...
4
votes
5answers
510 views

Glitchy sound design how-to? Example inside

http://www.youtube.com/watch?v=8pNOxynC1Dc&feature=player_detailpage In the opening sequences there is an odd, glitchy, tremolo kind of effect. The same style of design is used in movies like ...
7
votes
4answers
469 views

Game Dialogue Recording and Perspective

Hi All, Question for the game audio folks out there - I'm doing a playthrough of Deus Ex: Human Revolution now and noticing that a lot of the character voices sound very up close/clear and ...
4
votes
7answers
545 views

Game Audio Culture

I currently work in Post Production, which can sometimes be a 9-5 gig... and sometimes be a nights and weekends gig. With my new interest in Game Audio I wonder... is the Game Audio industry much the ...
2
votes
5answers
843 views

Game Audio Licensing = Head Spinning

I just recently posted about starting to learn fmod, wwise, udk... and I was thinking a bit into the future. "What happens if I am hired freelance to work on Audio for an independent developer's ...
3
votes
6answers
2k views

Demo Game for fmod experimentation

Comrades! I have recently decided to push myself to the next level of audioness. Pushing my Sound Design skills, getting into Field Recording... learning Interactive Audio.... wait.. So, ...
2
votes
3answers
915 views

GameAudio Middleware Differences

With the audio middleware systems like UDK, Wwise, Fmod and Unity opening their doors to the mobile market, I had a quick question about the differences between the packages you create working on ...
3
votes
3answers
1k views

FMOD Studio 2011

Hello everyone, I asked a question a week or so ago about audio programming and my interest in becoming a dedicated audio implementer; recently I was on FMODs site and read about the sweet new ...
3
votes
10answers
725 views

My Career Options: GAME AUDIO SOUND DESIGNER or Wildlife Sound Recordist

Dear all, I am at a crossroads in my life here in the UK where I don't know which career path to choose... On the one hand, there is Game Audio Development. On the other, there is Wildlife Sound ...
1
vote
1answer
383 views

The Game Audio Tutorial Website

I was planning on spending my weekend with The Game Audio Tutorial book, but I'm experiencing issues right off the bat. In order to start, I'm supposed to download the tutorial level from the book's ...
2
votes
1answer
537 views

Wwise and CUBE event for landing a jump

Hi Guys, I have been recently playing around with Wwise and the CUBE game that you can download from AK's site. I've become somewhat comfortable with the program but am constantly hitting small walls ...