Take the 2-minute tour ×
Sound Design Stack Exchange is a question and answer site for sound engineers, producers, editors, and enthusiasts. It's 100% free, no registration required.

Hi all,

I just got picked up on a project that is using UDK, I'm sound designing, but the project leaders are doing the audio implementation. I want to help out in anyway I can in order to streamline the process by utilizing UDK's audio tool kit to the fullest, unfortunately, I have never working in UDK, only in XNA and FMOD. Are there any good links that can get me up to speed with UDK's audio tool kit?

share|improve this question
add comment

3 Answers

Check this out: The Game Audio Tutorial Its a whole book on game audio within the UDK. You can download the supplied game level for free which will teach you some of the basics.

share|improve this answer
    
Beat me to it Andrew! I've been working through some of The Game Audio Tutorial and can testify to how awesome it is. Well worth purchasing! –  Joe Thomas Cavers Aug 7 '11 at 19:35
    
I was turned on to that by a friend as well, thanks guys! –  harvest moon Aug 7 '11 at 19:54
    
hey my game audio tutorial book just arrived today too !! –  studio13 Aug 8 '11 at 2:43
add comment

imho, too much separation between sound creation and implementation limits how audio can be used in a game. for some games, this doesnt matter - like a game with simple audio requirements (tetris, pacman,...). BUt most games will benefit from good communication between design and implementation.

dr

share|improve this answer
1  
Totally agree. Design and Implementation both go hand in hand together. Quite often either of those depend on the other for a holistic audio experience in games. –  Rishi Dani Aug 8 '11 at 12:21
add comment

There's an FMOD UE3 integration. (Information about it.) I don't know if you'll have the licence to make use of it, but if you do, you might be able to use the FMOD experience you already have to expand what you can do with the UDK.

share|improve this answer
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.