Hey game audio folks. I'm wondering what you do.
Here's what I'm looking at:
Here's what's happening. I have a sound effect that I've mixed a bunch of different layers of sound into (the first. I know I want some of these randomized, or separated into looping/ramp-up-to-loop assets. The first cluster of sounds is the whole effect, the next few clusters are the same thing with elements muted so I can render out regions that will be re-mixed together in the UDK.
But this isn't ideal, as I can't get instant response on the effect of what I'm doing in game? Once we implement WWise, I'll be able to play the sound effect (in WWise) and render over the assets (from Reaper) to hear new results, right?
What do you do?