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Almost everything has fmod and Wwise, and many engines have their own (xact, scream, whatever it's called in the udk), but flash is downright awful with audio and it doesn't appear to be getting any better.

Right now, to tweak sounds in the games my brother and I are making, I either have to go in and change the code or, even worse, go back to the sequencer and change the WAV.

Is there a better way? Is there an existing audio solution that I can do all my editing outside the code without destructively editing the wav file?

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Would a flash mixer that can loop some files and trigger others regularly, and shows the volume levels for the code help? I'm not great at flash, but have been thinking of making something like that for this reason. – Magns Oct 22 '11 at 20:02
To be honest, I'm not sure. – Dave Matney Oct 24 '11 at 13:14
I don't think Flash's an awful platform, perhaps for a sound guy, but not for a scripter/programmer. If you can script, then it has a very sufficient API for audio, but many things might have to be coded from scratch, unless someone has done it already. – mavavilj Apr 12 at 15:06

I'm sorry for bumping/bringing this thread up again, but I'm really interested in this. Has there been any movement from Audio Middleware developers to include support for Flash? I swear I read that either FMOD or WWISE started supporting it, but I can't find the info anywhere??

Any information would be great!


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I haven't seen any advancement in this, unfortunately. I kind of gave up when my brother admitted he wanted to learn other languages. – Dave Matney Aug 15 '11 at 21:11

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