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Hi everyone.

I was wondering if any of you guys had the chance to go through any type of work involving a hyper-realistic approach. I'm doing my Honours Project on a film that requires that sort of approach and it would be helpful to read and/or check other movies that have something to do with the likes of Jan Svankmajer or Tim Burton.

Thanks in advance and keep up the good work.

Marco

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"Hyper-realistic" could be interpreted a lot of ways, especially with the two examples you put forth. Can you narrow down what you're looking for, or add some specificity? –  Shaun Farley Jan 17 '11 at 13:41
    
Hi Shaun I would consider hyperrealism the exaggeration of the sound design to make it look different, never reaching surrealism. If you take a look at the film "Alice" directed by Jan Svankmajer in the 80's you will hear sounds that are presented from a very close distance, as if the audience could almost feel them. The thing is it is not easy to find other types of examples out there. –  Marco Saez Jan 27 '11 at 20:06

2 Answers 2

One filmic example that comes to mind is the repetitive sequence used to visually abstract the scenes of dosing in Aronofsky's "Requiem for a Dream." Not sure if that's closer to the idea you're aiming for.

Note: I'm not sure I'd have called out Svankmajer's sound as purposeful, and would have chocked it up to budgetary or technical reasons, but upon reflection, 100% of his films do have that quality, even later ones like Otasanek. At the same time, I hear a lot of that overly-dry-and-too-hot sound design in independent animations of many stripes. Hm. Interesting perspective, though, thanks for spinning up a thread on it.

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The scene in the Godfather where he has to kill the bloke in the restaurant is probably the most famous example of hyper realistic sound in cinema.

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Hi Noiseboy Do you mean the scene where Michael kills Solozzo? I would consider the sound of his twisted thoughts as something more surrealistic than hyper-real. The guys are having dinner at the restaurant, and hyperrealism would be us hearing how they chew or how they interact with any object that is obvious to the camera. –  Marco Saez Jan 27 '11 at 20:14
    
Yes I am talking about that scene; but hyper realistic in the sense that the passing subway train is over amplified to echo his nervousness in performing the kill, certainly a hyper realistic use of the surrounding environment of the restaurant. –  Noiseboy Feb 9 '11 at 22:07

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