I was bouncing some sound effects for a project today and they were peaking in the high yellows, below 0. When I played the rendered files on my computer and in-game they sounded incredibly soft. I can't figure out why this would happen. If I raised the gain of anything it'd clip. Do you guys think it's possibly a dithering issue (I went from 24 to 16)? I'm using Reaper as my DAW. Haven't had these issues with PT. I feel like I'm overlooking something really simple.
Do you guys have any thoughts?