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I love that video of Ben Burt showing how he made winds for WALL-E by dragging that boxing bag around on a lino floor - see at 7 minutes in this video http://www.youtube.com/watch?v=TSf8Er2gV_Q

So what interesting things have you done to create wind sounds? (No fart jokes thanks)

I'm working on a short film Goutte d'Or at the moment and just made some spooky winds using howling wolves pitched down 2 octaves and same for dragging a heavy wooden couch around on a wood floor....

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Great ideas, Tim - I'll have to file those away for future reference… :) –  Jay Jennings Aug 20 '10 at 7:10
    
I love this website. –  Utopia Aug 20 '10 at 17:24
    
Great ideas everyone! –  user49 Aug 20 '10 at 21:11
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10 Answers

Forgive me if I go a little off topic but for the last few days I've been wanting to try something; make a really spooky wind sound with a voice element.

Here's what I did...

Open izotopeRX DeNoiser and train it using a voice recording (a crowd in a concert hall), then apply that to some wind.

THIS is the original wind, THIS is the crowd, THIS is the result

All the sounds are from the library at work, they've been relabeled so not sure which library exactly.

Might have to have a bash at your ideas too somewhen @Tim @Jay

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Did a better description on my blog. postproductionsound.wordpress.com/2010/08/20/… –  ianjpalmer Aug 20 '10 at 11:07
    
a quasi reverse-vocoder. never thought of that... crazy stuff, but cool! –  Julian Aug 20 '10 at 12:00
    
@ian thats pretty cool, The artifacts that the rx give it are pretty cool, kinda like another land. Good stuff –  Ryanhdd Aug 20 '10 at 12:15
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@ian That sounds awesome. Sounds like the "ring world" where people go when they put on the one ring in Lord of the Rings. –  Utopia Aug 20 '10 at 16:45
    
Wow, excellent idea there. I'll give that a shot myself. –  JP Neufeld Dec 13 '10 at 22:55
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Recently, I undertook the same task and ended up taking a different route - which was not entirely successful but, with more time spent, could be well worth it. I went through my library and pulled as many whispering fx as I could find and then used those as IRs for Altiverb. The idea was to process regular wind recordings through those IRs and come out the other side with "whispering winds". Again, time got the better of me and I wasn't able to fully realize my vision, but I'm keeping those IRs for another go round sometime in the future.

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aye, done similar for a horror film a while back.. works a treat! –  user49 Aug 20 '10 at 7:26
    
Glad you had success with it. I was hoping for more of a "morph" effect than what I got. Wonder if maybe I'd have more luck using TL Space? I find its controls are easier to manipulate and more flexible than Altiverb. –  Jay Jennings Aug 20 '10 at 7:56
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Great timing! I have been working on some eerie wind today. Its still a bit of a work in progress but seems to be coming out ok. I have been stretching some cable swishes (bet you've got a few of them lying around Tim) with paulstretch then adding a little bit of eq, reverb & delay to each individual swish.

Example

http://soundcloud.com/andrew-quinn/wind02

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Nice! .............. –  ianjpalmer Aug 20 '10 at 14:28
    
that's genius... –  Kurt Human Dec 20 '12 at 9:25
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I always want to mix subtle flute notes, or bowed vibraphone, into my wind sounds. I don't know why, but I always want my wind to be musical.

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Always having a recorder is half the battle; got some amazing wind sounds in a cabin on NZ's Queen Charlotte Track. Anywhere there are wires or small holes and high winds, set your ears to "stun."

Another classic is holding blankets or foam over air conditioners. This can create wind whistles you can "play," although one may have to filter out the machinery noise...but sometimes those whistles get loud enough to provide a decent signal:noise ratio.

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+1 on the handy recorder, and great idea about blocking the AC! Adding to list of things to do… –  Jay Jennings Aug 20 '10 at 21:23
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Not my own trick, but I've always been impressed with how Richard King and crew created the windstorm sounds in the movie Master and Commander. They basically rigged a flatbed truck with a bunch of interesting props and took it out to the Mojave Desert, got it up to 70mph or so and recorded. Brilliant:

Magazine piece:

http://www.newyorker.com/archive/2003/10/20/031020fa_fact1

Radio piece:

http://www.npr.org/templates/story/story.php?storyId=1505241

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what a cool topic!

i have a studio door that when its half-cracked makes the craziest whining wind sound. I've been meaning to record it for years, but I'd better do it before we move out of this building. I'll post an update when I have it done.

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I might be lending the thread a bit, but I'm looking for a particular type of wind and would like to know if anyone knows libraries which might include what I'm looking for. My last resort is to try to whistle or synthesize it.

What I'm looking for is this type of howling wind (00:10 onwards): http://www.soundsnap.com/node/10399. But that particular recording obviously has very bad quality.

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have you checked out Tonsturms wind machine library? It has some much like that: tonsturm.com/Soundpacks/files/… –  user49 Mar 26 '12 at 19:33
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white or pink noise tones with audiosuite EQs, pitch shift, and a slow doppler, and then i let UDK do the rest, oscillation, pitch variation etc.

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I was going to create a desert wind loop for a fps videogame and decided to have a look around...

Thanks to the great solutions presented here I finally find the most suitable as follows: I have basically 2 tracks, one is a sound I recorded in my tent one very windy night on a very windy peak, I slowed it down with paulstretch (what an aweseome tool!!), eqed it enhancing around 90hz and 770hz, hicut above, the second sound is a pink noise track with a wide reverb and a narrow bandpass filter that I automated moving it very slowly and in small amounts at a time to avoid making it sound like a sci-fi laser.

That's it for now, as the game design goes on I'm planning to record some recorder's whistles and squeaks to be assigned to buildings corners and I already recorded some spelt flour rolling on a sheet, to simulate sand gusts to assign to certain areas.

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