I am interested in recreating chiptunes in a NES (8 bit) style
A google search has shown that the original NES had 2 pulsewave, a triangle, noise, some sort of sampling channel and that emulations of these sounds can be obtained from various VST instruments such as triforce. What isn't so obvious to me however is finding out how to manually emulate what the nes could do with these sounds using midi.
My question is what level of control did/do nes programmers have over the sound chip and for each element how can it be emulated (preferably using midi).
The sort of thing I want to know is Is there pitch bench, amplitude envelope etc.
Also if anyone knows how to reproduce specific effects such as the faux delay effect often heard on nes tunes that would be great too