So as I'm working on our strategy game, and doing all of these FX (shields, and wubs, and plasma explosions, etc) I wanted to share an idea and get some feedback.
Do people that often find themselves doing these type of things (sci-fi, magic, fantasy, etc) find that it's better to start with more non-pitched, less musical sources?
I'm finding that every time I open absynth or something, i end up finding all of these sort of musical patches. Instead, I've been trying to work with samples and convolution, or some spectral plugins which give an insane sound, or just non-pitched sample content, for example a convolved tesla coil spark, or coin on metal plinks, or doing a lot of work with the noise generator in Massive.
Not really sure what I'm "asking", if anything, but just want to source some opinions on effecting non-pitched sample content vs. trying to synthesize.