Take the 2-minute tour ×
Sound Design Stack Exchange is a question and answer site for sound engineers, producers, editors, and enthusiasts. It's 100% free, no registration required.

Tasked with creating sounds for various states of an object in a flash game. The "idle", triggered upon mouseover, causes the object (a magic lamp) to merely hover. A simple, half-second, once up / once down, hovering motion. I'm drawing a blank on what to do for that. If it was a scifi object hovering, I'd have a couple ideas, but hovering in general makes me think "silence." I might simply make a design decision and not create a sound, but assuming I do make one, I'd love suggestions for what would be good. A small musical cue, maybe?

share|improve this question
add comment

3 Answers

up vote 2 down vote accepted

I would try some "whoosh" sounds, like playing a sword fight with an open PVC pipe. then altering the speed and pitch to something more 'natural' and maybe creating a loop from it.

It does not need to be loud in the mix, a little subtlety to it should do the trick... I imagine.

share|improve this answer
    
interesting. that's kind of where my thoughts were going. thanks, man. –  geekisthenewcool Jun 28 '12 at 21:00
    
The "whooshes" are a great idea. Also, if it needs that little "magic" touch, try tweaking some chimes and mixing them in to where they're barely there. –  subtlelapse Jun 29 '12 at 22:31
add comment

For the 'hovering': maybe try adding just a touch of low end wave beating? Just enough to 'feel' it rather than being obviously machine-like (like a UFO).

Two low freq waveforms [sine, square, miss-matched?] slightly out of sync to create a slow oscillation.

The oscillation beat could than be ramped-up or down, by increasing/decreasing this difference in oscillation freq. [creating faster/slower 'beats'] to help with the illusion of rising/falling - as an addition to the whooshes or chimes effect?

r

share|improve this answer
add comment

Ya I imagine if its a magic lamp keep it as subtle and light as possible. It could have musicality to it but it doesn't have to be a music cue per-say

share|improve this answer
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.