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This may be a very basic question, but in regards to game sound, I understand there's a "sound manifest" file that is to be delivered for different sequences. To me it sounds like simply a list of all the assets that are used for a particular level or stage. New bad guys, new weapons, new world = new sounds. Am I correct in this? If so, is the manifest simply a .txt file that lists these sound files and their file path location, or is it something that's written in code in order to load these files into the sound engine?

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I've never been asked for a sound manifest before. I've certainly created asset lists that encompass what you're thinking the manifest is. Have you been asked for this by name from a specific company? It could just be the term they use.

In the big picture game audio is still very young and there's areas where terms differ greatly between companies.

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Turns out an asset list is exactly what they're asking for, they simply call it something different. Crazy Canadians... –  Steve Urban May 3 '12 at 7:51
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I've never come across this before - and have never had to deliver a list of sound effects for a scene. I do have assets list and list of potential assets to be used in a scene, but this is more for a internal audio communication than anything that needs delivering anywhere. One thing that does spring to mind it could be something a publisher would request as part of the console certification process. It is not required for the cert. process itself, but i seem to remember having to do something like this at some stage years ago.

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I have no idea <- Best answer

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good answer.... –  Steve Urban May 3 '12 at 7:50
    
Haha. Sorry, I really had no idea but took my time to Google it. Came up empty or only vague explanations. –  Reachground May 3 '12 at 8:52
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