I've been trying to refine and improve my sound editing process/skills and have been working from Ric Viers 'L-I-S-T-E-N' process from 'The Sound Effects Bible' (pg 187 for those of you whom have a copy within reach).
My variant of the process mixes it up a bit:
L - listen critically
I - identify clicks, pops, errors
T - trim / crop
E - examine fades
S - signal process
N - normalize / name
(Not to be construed as me sayings he's wrong, it's just how I've found myself working most efficiently as of yet - 'I' and 'T' are also interchangeable)
Practicing on some motorbike sounds I recorded, the aim of these edits is to act as 'raw' material for designing sound effects in the future, so this current edit process itself plays more of a fixing impurities and neatening up around the edges role. I've acted sparingly with signal processing (EQ, comp, norm) to try and keep the character of the takes and the bike itself.
Some takes - because of the mic positioning - focus on certain sounds or frequency ranges so consequently some edits end up sounding weak in certain frequency ranges, however when brought together later with a complementary sample recorded from another angle, really bring the bike to life. Would you edit/keep recordings like this that perhaps by themselves sound 'rubbish' so you could play with the sound later or would you mix it down so the sound was more complete instead of components? Personally I'd perhaps do both, favouring components however as it leaves more options.
Bearing this all in mind I was wondering how you guys/gals approach editing in regards to your own recorded material to make 'raw' sound effects (or building blocks if you will). How do you go about making your edits? Do you have an underlying system/process like 'LISTEN'? Or do you vary dependant upon the sound recorded?
Here's a few of the edited sounds using the described process above and PT10. Thoughts/Opinions/Feedback would be much appreciated also.